Creating Safe Animations
The possibilities of creation in MekaMotion are endless, and MekaMon's range of motion allows for a large number of positions and movements without damaging the legs and gears. That being said, the MekaMotion feature does offer enough freedom to create animations that may create stressful situations on MekaMon's legs. It is best practice to avoid uploading animations that cause considerable clicking or failing of MekaMon legs. Clicking is often a normal occurence in MekaMon movement, and is simply a result of clutches activating to protect the gears inside the joints when in stressful positions (read more here). Therefore, some clicking in normal movement is harmless and will not lead to any damage to the MekaMon robot.
However, if your animation presents significant clicking through leg movements that are placing considerable stress on the robot, we invite you to reconsider your design before uploading to MekaCentral.
There are a number of ways you can ensure your creation does not place this stress on MekaMon legs:
- Avoid Large Movements In A Short Space Of Time: You can select how long you would like to give MekaMon to move between key frames by moving your frames along the timeline. Giving MekaMon a longer amount of time to move between drastically different leg positions will ensure a more fluid animation and less stress on your MekaMon legs.
- Use A Tall Stance With Caution: Increasing the height on MekaMon's legs during an animation can yield amazing results, however it is necessary to be aware of the added stress this position can put on the legs. Accordingly, large, fast movements while in this stance can add to this stress.
- Be Aware of Gravity!: When creating your animation, it may be useful to remember how MekaMon will run the animation without you holding certain parts of it. For example, lifting both front legs suddenly will cause MekaMon to tip forward which, while harmless in a normal stance, could present challenges if your robot is in a particularly high stance. Accommodate for these movements by also moving the back legs to support this.
Similarly, any uploaded animations that are offensive or inappropriate themselves will be removed by our moderators - we know you know what we mean...
Downloading and Uploading
Once you have downloaded an animation you are free to edit it and reupload to MekaCentral. The original creator will still be tagged in this upload, but repetitive uploads without alteration will be noticed by the community and flagged by our moderators. Share, but play fair!
To learn more about flagging inappropriate animations read more here.